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Akoros
The Dagger Isles
Iruvia
Severos
Skovlan
Tycheros
Academic
Labor
Law
Trade
Military
Noble
Underworld
Faith
Gambling
Luxury
Obligation
Pleasure
Stupor
Weird
Stress
Trauma
Cold
Haunted
Obsessed
Paranoid
Reckless
Soft
Unstable
Vicious
Harm
3
Need help
2
-1D
1
Less effect
Healing
Armor Uses
Armor
Heavy
Special
Notes
Special abilities
Compel:
You can Attune to the ghost field to force a nearby ghost to appear and obey a command you give it. You are not supernaturally terrified by a ghost you summon or compel (though your allies may be).
Ghost Mind:
You’re always aware of supernatural entities in your presence. Take +1d when you gather info about the supernatural.
Iron Will:
You're immune to the terror that some supernatural entities inflict on sight. Take +1d to resistance rolls with Resolve.
Occultist:
You know the secret ways to Consort with ancient powers, forgotten gods or demons. Once you've consorted with one, you get +1d to command cultists who worship it.
Ritual:
You can Study an occult ritual (or create a new one) to summon a supernatural effect or being. You know the arcane methods to perform ritual sorcery. You begin with one ritual already learned.
Strange Methods:
When you invent or craft a creation with arcane features, take +1 result level to your roll. You begin with one arcane design already known
Tempest:
You can push yourself to do one of the following: unleash a stroke of lightning as a weapon—summon a storm in your immediate vicinity (torrential rain, roaring winds, heavy fog, chilling frost/snow, etc.).
Warded:
You may expend your special armor to resist a supernatural consequence, or to push yourself when you deal with arcane forces.