Whisper

An arcane adept and channeler

  • Akoros
  • The Dagger Isles
  • Iruvia
  • Severos
  • Skovlan
  • Tycheros
  • Academic
  • Labor
  • Law
  • Trade
  • Military
  • Noble
  • Underworld
  • Faith
  • Gambling
  • Luxury
  • Obligation
  • Pleasure
  • Stupor
  • Weird

Stress

Trauma

  • Cold
  • Haunted
  • Obsessed
  • Paranoid
  • Reckless
  • Soft
  • Unstable
  • Vicious

Harm

3Need help
2-1D
1Less effect

Healing

Armor Uses

  • Armor
  • Heavy
  • Special

Notes

Special abilities

  • Compel:
    You can Attune to the ghost field to force a nearby ghost to appear and obey a command you give it. You are not supernaturally terrified by a ghost you summon or compel (though your allies may be).
  • Ghost Mind:
    You’re always aware of supernatural entities in your presence. Take +1d when you gather info about the supernatural.
  • Iron Will:
    You're immune to the terror that some supernatural entities inflict on sight. Take +1d to resistance rolls with Resolve.
  • Occultist:
    You know the secret ways to Consort with ancient powers, forgotten gods or demons. Once you've consorted with one, you get +1d to command cultists who worship it.
  • Ritual:
    You can Study an occult ritual (or create a new one) to summon a supernatural effect or being. You know the arcane methods to perform ritual sorcery. You begin with one ritual already learned.
  • Strange Methods:
    When you invent or craft a creation with arcane features, take +1 result level to your roll. You begin with one arcane design already known
  • Tempest:
    You can push yourself to do one of the following: unleash a stroke of lightning as a weaponsummon a storm in your immediate vicinity (torrential rain, roaring winds, heavy fog, chilling frost/snow, etc.).
  • Warded:
    You may expend your special armor to resist a supernatural consequence, or to push yourself when you deal with arcane forces.
  • Veteran:
    Choose a special ability from another source.

Contacts

  • Nyryx, a possessor ghost
  • Scurlock, a vampire
  • Setarra, a demon
  • Quellyn, a witch
  • Flint, a spirit trafficker

Items

  • Fine Lightning Hook
  • Fine Spirit Mask
  • Electroplasm Vials
  • Spirit Bottles (2)
  • Ghost Key
  • Demonbane Charm
  • A Blade or Two
  • Throwing Knives
  • A Pistol
  • A 2nd Pistol
  • A Large Weapon
  • An Unusual Weapon
  • Armour
  • + Heavy
  • Burglary Gear
  • Climbing Gear
  • Arcane Implements
  • Documents
  • Subterfuge Supplies
  • Demolition Tools
  • Tinkering Tools
  • Lantern

Coin

Coin
Stash

Playbook XP

Ratings

Insight

  • Hunt
  • Survey
  • Study
  • Tinker

Prowess

  • Finesse
  • Prowl
  • Skirmish
  • Wreck

Resolve

  • Attune
  • Command
  • Consort
  • Sway