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Akoros
The Dagger Isles
Iruvia
Severos
Skovlan
Tycheros
Academic
Labor
Law
Trade
Military
Noble
Underworld
Faith
Gambling
Luxury
Obligation
Pleasure
Stupor
Weird
Stress
Trauma
Cold
Haunted
Obsessed
Paranoid
Reckless
Soft
Unstable
Vicious
Harm
3
Need help
2
-1D
1
Less effect
Healing
Armor Uses
Armor
Heavy
Special
Notes
Special abilities
Foresight:
Two times per score you can assist a teammate without paying stress. Tell us how you prepared for this.
Calculating:
Due to your careful planning, during downtime, you may give yourself or another crew member +1 downtime action.
Connected:
During downtime, you get +1 result level when you acquire an asset or reduce heat.
Functioning Vice:
When you indulge your vice, you may adjust the dice outcome by 1 or 2 (up or down). An ally who joins in your vice may do the same.
Ghost Contract:
When you shake on a deal, you and your partner—human or otherwise—both bear a mark of your oath. If either breaks the contract, they take level 3 harm, "Cursed".
Jail Bird:
When incarcerated, your wanted level counts as 1 less, your Tier as 1 more, and you gain +1 faction status with a faction you help on the inside (in addition to your incarceration roll).
Mastermind:
You may expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project.
Weaving the Web:
You gain +1d to Consort when you gather information on a target for a score. You get +1d to the engagement roll for that operation.