Shadows

Thieves, spies and saboteurs

Reputation & Turf

Rep
Turf

Hold

Tier

Claims

Interrogation Chamber
+1d to Command and Sway on site
Turf
Loyal Fence
+2 coin for burglary or robbery
Gambling Den
(Tier roll) - Heat = coin in downtime
Tavern
+1d to Consort and Sway on site
Drug Den
(Tier roll) - Heat = coin in downtime
Informants
+1d gather info for scores
Lair
Turf
Lookouts
+1d to Survey or Hunt on your turf
Hagfish Farm
Body disposal, +1d to reduce heat after killing
Infirmary
+1d to healing rolls
Covert Drops
+2 coin for espionage or sabotage
Turf
Secret Pathways
+1d engagement for stealth plans

Heat / Wanted Level

Heat
Wanted

Coin

Coin
Vault
Upon crew advance, each PC gets stash = Tier + 2

Hunting Grounds

  • Burglary
  • Espionage
  • Robbery
  • Sabotage

Notes

Crew XP

Special abilities

  • Everyone Steals:
    Each PC may add +1 action rating to Prowl, Finesse, or Tinker (up to a max rating of 3).
  • Ghost Echoes:
    From weird experience or occult ritual, all crew members gain the ability to see and interact with the ghostly structures, streets, and objects within the echo of Doskvol that exists in the ghost field.
  • Pack Rats:
    Your lair is a jumble of stolen items. When you roll to acquire an asset, take +1d.
  • Patron:
    When you advance your Tier, it costs half the coin it normally would. Who is your patron? Why do they help you?
  • Second Story:
    When you execute a clandestine infiltration, you get +1d to the engagement roll.
  • Slippery:
    When you roll entanglements, roll twice and keep the one you want. When you reduce heat on the crew, take +1d.
  • Synchronized:
    When you perform a group action, you may count multiple 6s from different rolls as a critical success.
  • Veteran:
    Choose a special ability from another crew.

Contacts

  • Dowler, an explorer
  • Laroze, a bluecoat
  • Amancio, a deal broker
  • Fitz, a collector
  • Adelaide Phroaig, a noble
  • Rigney, a tavern owner

Crew Upgrades

  • Thief Rigging (2 free load of tools or gear)
  • Underground maps & passkeys
  • Elite Rooks
  • Elite Skulks
  • Steady (+1 stress box)
Lair
  • Carriage
  • Boat
  • Hidden
  • Quarters
  • Secure
  • Vault
  • Workshop
Training
  • Insight
  • Prowess
  • Resolve
  • Personal
  • Mastery
Quality
  • Documents
  • Gear
  • Supplies
  • Tools
  • Weapons
    Cohorts upgrade costs: New cohort - 2, Add type - 2

    Cohorts