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Reputation & Turf
Rep
Turf
Hold
Tier
Claims
Turf
Personal Clothier
+1d engagement roll for social plans
Local Graft
+2 coin for show of force or socialize
Lookouts
+1d to Survey or Hunt on your turf
Informants
+1d to gather info for scores
Turf
Turf
Lair
Turf
Luxury Venue
+1d to Consort and Sway on site
Foreign Market
(Tier roll) - Heat = coin in downtime
Vice Den
(Tier roll) - Heat = coin in downtime
Surplus Caches
+2 coin for product sale or supply
Cover Operation
-2 heat per score
Cover Identities
+1d engagement for deception and transport plans
Heat / Wanted Level
Heat
Wanted
Coin
Coin
Vault
Upon crew advance, each PC gets stash = Tier + 2
Sales Territory
Sale
Supply
Show of Force
Socialize
Notes
Crew XP
Special abilities
Silver Tongues:
Each PC may add +1 action rating to Command, Consort, or Sway (up to a max rating of 3).
Accord:
Sometimes friends are as good as territory. You may count up to three +3 faction statuses you hold as if they are turf.
The Good Stuff:
Your merchandise is exquisite. The product quality is equal to your Tier+2. When you deal with a crew or faction, the GM will tell you who among them is hooked on your product (one, a few, many, or all).
Ghost Market:
Through arcane ritual or hard-won experience, you have discovered how to prepare your product for sale to ghosts and/or demons. They do not pay in coin. What do they pay with?
High Society:
It's all about who you know. Take -1 heat during downtime and +1d to gather info about the city's elite.
Hooked:
Your gang members use your product. Add the savage, unreliable, or wild flaw to your gangs to give them .
Patron:
When you advance your Tier, it costs half the coin it normally would. Who is your patron? Why do they help you?
Veteran:
Choose a special ability from another crew.
Contacts
Rolan Wott, a magistrate
Laroze, a bluecoat
Lydra, a deal broker
Hoxley, a smuggler
Anya, a dillettante
Marlo, a gang boss
Crew Upgrades
Hawkers' Rigging (1 carried item is concealed and has no load)
Ironhook Contacts (+1 tier in prison)
Elite Rooks
Elite Thugs
Composed (+1 stress box)
Lair
Carriage
Boat
Hidden
Quarters
Secure
Vault
Workshop
Training
Insight
Prowess
Resolve
Personal
Mastery
Quality
Documents
Gear
Supplies
Tools
Weapons
Cohorts upgrade costs: New cohort - 2, Add type - 2