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Reputation & Turf
Rep
Turf
Hold
Tier
Claims
Barracks
+1 scale for your Thug cohorts
Turf
Terrorized Citizens
+2 coin for battle or extortion
Informants
+1d to gather info for scores
Protection Racket
(Tier roll) - Heat = coin in downtime
Fighting Pits
(Tier roll) - Heat = coin in downtime
Turf
Lair
Turf
Turf
Infirmary
+1d to healing rolls
Bluecoat Intimidation
-2 heat per score
Street Fence
+2 coin for lower-class targets
Warehouses
Stockpiles give you +1d to acquire assets
Bluecoat Confederates
+1d engagement for assault plans
Heat / Wanted Level
Heat
Wanted
Coin
Coin
Vault
Upon crew advance, each PC gets stash = Tier + 2
Hunting Grounds
Battle
Extortion
Sabotage
Smash & Grab
Notes
Crew XP
Special abilities
Dangerous:
Each PC may add +1 action rating to Hunt, Skirmish, or Wreck (up to a max rating of 3).
Blood Brothers:
When you fight alongside your cohorts in combat, they get +1d for teamwork rolls (setup and group actions). All of your cohorts get the Thugs type for free (if they're already Thugs, add another type).
Door Kickers:
When you execute an assault plan, take +1d to the engagement roll.
Fiends:
Fear is as good as respect. You may count each wanted level as if it was turf.
Forged in the Fire:
Each PC has been toughened by cruel experience. You get +1d to resistance rolls.
Patron:
When you advance your Tier, it costs half the coin it normally would. Who is your patron? Why do they help you?
War Dogs:
When you’re at war (-3 faction status), your crew does not suffer -1 hold and PCs still get two downtime activities, instead of just one.
Veteran:
Choose a special ability from another crew.
Contacts
Meg, a pit-fighter
Conway, a bluecoat
Keller, a blacksmith
Tomas, a physicker
Walker, a ward boss
Lutes, a tavern owner
Crew Upgrades
Bravos Rigging (2 free load of weapons or armor)
Ironhook Contacts (+1 tier in prison)
Elite Rovers
Elite Thugs
Hardened (+1 trauma box)
Lair
Carriage
Boat
Hidden
Quarters
Secure
Vault
Workshop
Training
Insight
Prowess
Resolve
Personal
Mastery
Quality
Documents
Gear
Supplies
Tools
Weapons
Cohorts upgrade costs: New cohort - 2, Add type - 2