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Reputation & Turf
Rep
Turf
Hold
Tier
Claims
Training Rooms
+1 scale for your Skulks cohorts
Vice Den
(Tier roll) - Heat = coin in downtime
Fixer
+2 coin for lower-class targets
Informants
+1d to gather info for scores
Hagfish Farms
Body disposal, +1d to reduce heat after killing
Victim Trophies
+1 rep per score
Turf
Lair
Turf
Cover Operation
-2 heat per score
Protection Racket
(Tier roll) - Heat = coin in downtime
Infirmary
+1d to healing rolls
Envoy
+2 coin for high-class targets
Cover Identities
+1d engagement for deception and social plans
City Records
+1d engagement for stealth plans
Heat / Wanted Level
Heat
Wanted
Coin
Coin
Vault
Upon crew advance, each PC gets stash = Tier + 2
Hunting Grounds
Accident
Disappearance
Murder
Ransom
Notes
Crew XP
Special abilities
Deadly:
Each PC may add +1 action rating to Hunt, Prowl, or Skirmish (up to a max rating of 3).
Crow's Veil:
Due to hard-won experience or occult ritual, your activities are hidden from the notice of the death-seeker crows. You don't take extra heat when killing is involved on a score.
Emberdeath:
Due to hard-won experience or occult ritual, you know the arcane method to destroy a living victim's spirit at the moment you kill them. Take 3 stress to channel electroplasmic energy from the ghost field to disintegrate the spirit and dead body in a shower of sparking embers.
No Traces:
When you keep an operation quiet or make it look like an accident, you get half the rep value of the target (round up) instead of zero. When you end downtime with zero heat, take +1 rep.
Patron:
When you advance your Tier, it costs half the coin it normally would. Who is your patron? Why do they help you?
Predators:
When you use stealth or subterfuge to commit murder, take +1d to the engagement roll.
Vipers:
When you acquire or craft poisons, you get +1 result level to your roll. When you employ a poison, you are specially prepared to be immune to its effects.
Veteran:
Choose a special ability from another crew.
Contacts
Trev, a gang boss
Lydra, a deal broker
Irimina, a vicious noble
Karlos, a bounty hunter
Exeter, a spirit warden
Sevoy, a merchant lord
Crew Upgrades
Assassin Rigging (2 free load of weapons or gear)
Ironhook Contacts (+1 tier in prison)
Elite Skulks
Elite Thugs
Hardened (+1 trauma box)
Lair
Carriage
Boat
Hidden
Quarters
Secure
Vault
Workshop
Training
Insight
Prowess
Resolve
Personal
Mastery
Quality
Documents
Gear
Supplies
Tools
Weapons
Cohorts upgrade costs: New cohort - 2, Add type - 2