This project currently uses direct links to manage playbook ownership. Please read up on it in the FAQ.
Coin
Coin
Vault
Reputation & Claims
Rep
Claims
Tier
Hold
Doom
Riders
Achievements
The Morgue
Darkness
Free Man Funeral
Neutral
A Drop of Hell
Neutral
Loaded Dice
Light
The Throne of Skulls
Light
The Beast
Darkness
Hellstone Claim
Darkness
Equilibrium
Last Deals of Dead Men
Light
Hellstone Claim
Light
Vengeful Ghosts
Darkness
Bringer of Pain
Darkness
Rail Connection
Neutral
Hellstone Claim
Neutral
Hanging Tree
Light
Cohorts
Posse XP
Special abilities
Deadly Serious:
Each PC may add +1 Action rating to Command, Sling, or Brawl (up to a max rating of 3).
Blood Brothers:
When you fight alongside your cohorts in combat, they get +1d for teamwork rolls (setup and group Actions). All of your cohorts get the Thugs type for free (if they’re already Thugs, add another type).
Straightforward:
When you execute an assault Plan, take +1d to the Engagement roll.
Fiends:
Fear is as good as respect. You may count each active Rider as if it was a claim.
Forged in the Fire:
Each PC has been toughened by cruel experience. You get +1d to resistance rolls.
War Dogs:
When you’re in a feud (-3 Faction status), your Posse does not suffer -1 hold and PCs still get two Downtime activities, instead of just one.
Patron:
When you advance your Tier, it costs half the coin it normally would. Who is your patron? Why do they help you?