The Speaker

A spiritual guide & protector

  • African
  • Far East
  • European
  • Southern
  • Native
  • Mysterious
  • Big town
  • Frontier town
  • Ranch
  • Fort
  • Tribe
  • Loner
  • Immigrant

Grit

Stigma

  • Scarred
  • Corrupted
  • Visions
  • Gloryhound
  • Voices
  • Cursed
  • Numb
  • Hunted
  • Shamed

Harm

3Need help
2-1D
1Less effect

Mutation

Heal

Armor Uses

  • Armor
  • Special

Notes

Playbook XP

Special abilities

  • Walk through the Valley:
    You may expend your special armor to resist a supernatural consequence, or to push yourself when dealing with Hell’s forces.
  • Shepherd:
    You can push yourself to do one of the following: perform a feat of social grace, swaying a crowd, or capturing the attention of the Divine.
  • A Dog's Nose:
    You always sense the tainted. Take +1d when you gather info to uncover corruption or find the corrupted.
  • Hallow:
    You can push yourself to imbue an object or a place with divine power. Gain Potency when it comes up against the supernatural.
  • Curandero:
    When you receive an earnest oath from someone to follow one of your Faith’s precepts, they may clear any level of severity of harm, immediately or safely over a short while, you decide. Should they ever break the precept, they take level 2 harm, ’Bedamned’.
  • Eli:
    One of your senses is so attuned to the world around you, that it can stand in for any one of your others. Get +1d to any Action you can mount as a surprise of this unexpected ability or where others are found lacking.
  • Premonition:
    Have one flashback per session to a vision, dream, prayer, or meditation that now comes together and has prepared you for this very moment. The first Grit spent this way is free.
  • Veteran:
    Choose a special ability from another source.

Contacts

  • Nathaniel, an atoned sinner
  • Patience, a lawyer
  • Cyrus, a gunslinger
  • Mistress Bethia
  • Speaks with the Wind

Items

  • A Symbol of Your Faith
  • An Instrument of Your Faith
  • Blessed Implements for a Ritual
  • A Confession of Old
  • Fine Garments of Ceremony
  • Concealed Palm Pistol or Blade
  • A Pistol
  • A 2nd Pistol
  • A Melee Weapon
  • A 2nd Melee Weapon
  • Lantern
  • Throwing Knives
  • Armour
  • A Large Weapon
  • An Unusual Weapon
  • A Horse with Saddle
  • A Rope
  • Documents
  • Arcane Ingredients
  • Subterfuge Supplies
  • Demolition Tools
  • Crafting Tools
  • A Spirit Bane
  • A Userful Item

Coin

Ablass

Ratings

Wit

  • Hunt
  • Read
  • Survey
  • Craft

Prowess

  • Sling
  • Prowl
  • Brawl
  • Disable

Guts

  • Attune
  • Command
  • Consort
  • Sway