This project currently uses direct links to manage playbook ownership. Please read up on it in the FAQ.
African
Far East
European
Southern
Native
Mysterious
Big town
Frontier town
Ranch
Fort
Tribe
Loner
Immigrant
Grit
Stigma
Scarred
Corrupted
Visions
Gloryhound
Voices
Cursed
Numb
Hunted
Shamed
Harm
3
Need help
2
-1D
1
Less effect
Mutation
Heal
Armor Uses
Armor
Special
Notes
Playbook XP
Special abilities
God Save Me from Friends:
You may expend your special armor to resist a consequence for a teammate, or to push yourself when you gather information or work on a Long-term Project. When you use it to resist you don’t have to be present to use this ability, say how you prepared for this situation in the past.
Foresight:
Twice per Run you can assist a teammate without paying Grit. When you run out of Grit, instead of suffering a Stigma you may choose to come back with 1 Grit left. Either way tell us how you prepared for this.
Planning Is Everything:
Due to your careful planning, during Downtime, you may give yourself or another Posse member +1 Downtime Action.
Runs in the Family:
During Downtime, you get +1 result level when you acquire an asset or reduce Doom. You may choose ’distant cousin’ as an asset arriving by train.
Weaving the Web:
’By failing to prepare, you are preparing to fail.’ You gain +1d to Consort when you gather information on a target for a run. You get +1d to the engagement roll for that operation. When the engagement roll is 6, gain 1 Grit.
Old Friends Everywhere:
When you come to a new town or settlement, name a Friend, Connection, Vice Purveyor, or Enemy you have here. Tell us a story about how you met and about your relationship.
Fingers in Every Pie:
At the end of each Downtime phase, you earn +2 Ablass.