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African
Far East
European
Southern
Native
Mysterious
Big town
Frontier town
Ranch
Fort
Tribe
Loner
Immigrant
Grit
Stigma
Scarred
Corrupted
Visions
Gloryhound
Voices
Cursed
Numb
Hunted
Shamed
Harm
3
Need help
2
-1D
1
Less effect
Mutation
Heal
Armor Uses
Armor
Special
Notes
Playbook XP
Special abilities
One of Those Days:
You may expend your special armor to resist a consequence from a desperate roll, or to escape from whatever (or to wherever) you want... for now.
Now! Now! Now!:
When you push yourself, you may spend +1 Grit (so 3 Grit total) to gain both +1 effect and +1d instead of one or the other.
Didn't See that Coming:
When you make a surprising move that disregards propriety or other convention, you get +1d or +1 effect (your choice, as appropriate).
Daredevil:
When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.
Vengeful:
You gain an additional XP trigger: You got payback against someone who harmed you or someone you care about. If your Posse helped you get payback, also mark Posse XP.
Some Fine Reputation:
Entering a location you may tell us what the people have heard about you. When you reveal your name and exploit your reputation you gain improved position or +1 effect (whatever makes sense).
Blaze of Glory:
When you mark a Stigma and utter a dying malediction you may retaliate against any and all enemies within range. Say how you bring ruin to your foes before they take you down. You may mark a Stigma prematurely to use this ability.