The Gamble

A subtle manipulator & sly trickster

  • African
  • Far East
  • European
  • Southern
  • Native
  • Mysterious
  • Big town
  • Frontier town
  • Ranch
  • Fort
  • Tribe
  • Loner
  • Immigrant

Grit

Stigma

  • Scarred
  • Corrupted
  • Visions
  • Gloryhound
  • Voices
  • Cursed
  • Numb
  • Hunted
  • Shamed

Harm

3Need help
2-1D
1Less effect

Mutation

Heal

Armor Uses

  • Armor
  • Special

Notes

Playbook XP

Special abilities

  • All Eyes on... Me!:
    You may expend your special armor to resist an allied characters consequence from detection, or to push yourself to impress others. You can always make a grand entrance.
  • Gamblers Gift:
    When someone fools you or takes you by surprise, gain a free 1 Grit flashback. When you gather information while partying or gambling, gain +1 Effect.
  • Cutting Cards:
    Your skill with cards is mesmerizing. While you perform a card trick, you may alter a memory, implant a suggestion, or sow a doubt. You may use your playing cards as dangerous throwing weapons.
  • Heart of the Cards:
    When you accept Position and Effect given by the GM for a roll as is and just let the dice decide, don’t spend any Grit, or push the situation (you can still accept a Devil’s Bargain), regain 1 Grit.
  • Fight with Panache:
    When you fight in a duel, bystanders won’t interfere. If you use Sling while being in close combat, gain +1 Effect.
  • Saloon Swagger:
    Gain +1d in situations where your appearance would be an advantage. If you try to sway someone with a profitable proposition or challenge others to a duel, gain Potency.
  • Miss Fortune:
    Some call you lucky but truth be told, bad shit just happens to folk, who try to mess with you. You may win every game of chance. Spend 1 Grit to cause a minor accident (a jammed gun), 2 for a major one (an exploding stick of dynamite) or 3 for a catastrophe (a collapsing mine shaft). During Payout, gain +Doom equal to the highest amount of Grit spent this way.
  • Veteran:
    Choose a special ability from another source.

Contacts

  • Zane Cooper, a croupier
  • Mrs. Millie, a madam
  • 'Dandy Jim' Buckley, a con artist
  • Sly Eddison, a cardsharp
  • Owen O'Neill, a moonshiner

Items

  • A Fine Extravagant Melee Weapon
  • Fine Playing Cards & Dice
  • Fine Clothes and Jewelry
  • A Set of Won Valuable Documents
  • A Fine Story
  • A Small Token of Luck
  • A Pistol
  • A 2nd Pistol
  • A Melee Weapon
  • A 2nd Melee Weapon
  • Lantern
  • Throwing Knives
  • Armour
  • A Large Weapon
  • An Unusual Weapon
  • A Horse with Saddle
  • A Rope
  • Documents
  • Arcane Ingredients
  • Subterfuge Supplies
  • Demolition Tools
  • Crafting Tools
  • A Spirit Bane
  • A Userful Item

Coin

Ablass

Ratings

Wit

  • Hunt
  • Read
  • Survey
  • Craft

Prowess

  • Sling
  • Prowl
  • Brawl
  • Disable

Guts

  • Attune
  • Command
  • Consort
  • Sway