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African
Far East
European
Southern
Native
Mysterious
Big town
Frontier town
Ranch
Fort
Tribe
Loner
Immigrant
Grit
Stigma
Scarred
Corrupted
Visions
Gloryhound
Voices
Cursed
Numb
Hunted
Shamed
Harm
3
Need help
2
-1D
1
Less effect
Mutation
Heal
Armor Uses
Armor
Special
Notes
Playbook XP
Special abilities
Is That All You Got?:
You may expend your special armor to avoid harm from an attack in combat, or to push yourself during a fight.
Everybody's Kung Fu Fighting:
You can push yourself to do one of the following: perform a feat of body control or physical force that verges on the superhuman — engage a small gang on equal footing in close combat.
Where Does That Come From?:
Once per run, you may have a 1 load item left regardless of previously used load. If you can use the surprise to your advantage, gain the initiative even vs. experts.
St Anger:
When you open your body and soul to the Burning Beyond, you may imbue your hands, melee weapons, or tools with spirit energy. You gain Potency in combat vs. the supernatural. You may grapple with spirits to restrain and capture them.
Health Is Better than Wealth:
You recover from harm faster. Permanently fill in one of your healing clock segments. Take +1d to healing treatment rolls.
Man of Honor:
You gain an additional XP trigger: You fought for your, or someone else’s honor at cost to yourself. If your Posse has problems due to this, also mark Posse XP.
Bad Ass Kata:
Describe how you show off and impress with your physical abilities. If you can exploit this performance for your next move, take improved position or +1 effect (your choice).